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Unity 3D Mapbox: Location-Based Game Development
PocketDroids Go
Mapbox Unity 3D Essentials Overview (1:00)
What is Mapbox? (4:44)
Setting up the project (8:30)
Styling our map with Mapbox Studio (8:30)
Setting up our map (8:44)
Building the UI (15:07)
Putting our player on the map (12:47)
Creating the Droid class (5:26)
Singletons and the DroidFactory (13:01)
Capture Scene Prep (9:07)
Creating and implementing the Game Manager (10:36)
Improving the UI Controller (11:44)
Introduction to Vector Tile Factories (14:25)
Creating the XP Bonus Prefab (15:04)
Points of Interest and Game Object Modifiers (12:35)
Adding Audio to the World Scene (13:54)
Building the Capture scene (17:48)
Creating the Override Orb object (17:22)
Setting up the Override Orb Script (16:02)
Intro to Platform Dependent Compilation (12:20)
Throwing the Orb (16:34)
Handling Orb Collisions (13:44)
Override Orb Respawn and Limitations (13:57)
Building the capture scene UI (15:02)
Controlling the Capture scene UI (16:05)
Transitioning Between Scenes (14:22)
Some housekeeping tasks (10:06)
Saving & Loading Our Player's Data (18:51)
Project wrap up and student challenges (7:16)
Drenches of war
Intro to Mapbox and Drenches of War (8:00)
Setting up the project and installing the Mapbox SDK (8:36)
Creating and applying a Mapbox Studio styles (7:01)
Mapbox Image and Terrain Factory (12:02)
Launching water balloon projectiles (11:53)
Setting up the UI and the GameManager (9:03)
Enemy Tanks (13:57)
Debug Land and Paintballs (15:53)
The Tank Factory (13:02)
The SpawnOnMap Script (13:59)
Points of Interest (POIs) (14:41)
Adding Sound Effects (16:58)
Adding Scripts to Mapbox Vectors (19:12)
Collision Cleanup (11:58)
Improving Performance with Filters (11:41)
Prepping for Deployment (10:54)
Building the Project (9:17)
Post-build cleanup (8:09)
Building with shaders (6:15)
Project wrap-up and Challenge (5:11)
Randomizing Mapbox Location (14:04)
Building for Android (8:11)
Project wrap up and student challenges
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